Role : ranged damage and CC
Difficulty : very hard

Trait variants
Fire
lower cooldowns on FGS skills.
Air
more reliable damage modifier, great for burst damage .
Weaver
more dps at the cost of some vitality.

Skill variants

Lightning flash and twist of fate should be mandatory 99% of the time. The rest is situational.

Check build area before for Skill Variants.

Gear variants

Amount of marauder/berserker/assassin stats - personal preference.

Sigils

  • Energy – extra dodge (great for beginners)
  • Strength/Battle – might (lack of heralds)
  • Night – damage during night (great if you have legendary staff)
  • Accuracy – precision (minmaxing crit chance)

Runes

  • Strength – might uptime (when the squad is lacking heralds)
  • Eagle – precision+execute damage
  • Pack – precision+offensive boons (lack of heralds)

Armor

Weapons

Consumables

Trinkets

18x
1st Ring: berserker
1st Accessory: berserker
Amulet: berserker
2nd Ring: berserker
2nd Accessory: berserker
Back: berserker

Main Specializations

Skills

Skill Variants

build code