Role : ranged damage and CC
Difficulty : very hard
lower cooldowns on FGS skills.
more reliable damage modifier, great for burst damage .
more dps at the cost of some vitality.
Lightning flash and twist of fate should be mandatory 99% of the time. The rest is situational.
Check build area before for Skill Variants.
Amount of marauder/berserker/assassin stats - personal preference.
- Energy – extra dodge (great for beginners)
- Strength/Battle – might (lack of heralds)
- Night – damage during night (great if you have legendary staff)
- Accuracy – precision (minmaxing crit chance)
- Strength – might uptime (when the squad is lacking heralds)
- Eagle – precision+execute damage
- Pack – precision+offensive boons (lack of heralds)