Power Core Guardian build
A dps build specializing in quick, low-cooldown, pinpoint damage spikes at both 900 and 1200 range.
Herald Gameplay guide
Hammer skills (Ranged) (Hammer 1) will be used after all your other Hammer skills are unavailable for single target damage. However, take into account that hammer bolt can be reflected. (Hammer 2) is your bread and butter damage skill, land it as often as possible. Try to not have anyone targeted if casting this skill,…
Old firebrand game play guide
1. Skill overview 1a. Staff Staff 1: Mostly irrelevant. But the only other 1200 range skill of a Firebrand (other than line of warding). Use it for spam or if the commander asks for range pew pew/ to put enemies into combat. Staff 2: Small heals (4 pulses) + blast inside circle – Use it…
Spellbreaker Basics
Tanky, can confidently follow the tag anywhere. Has a lot of mobility, hard to pin down, can easily get back to tag if separated. Cheaper gearing options available (e.g. one can use cleric stats instead of minstrel, for even more healing and a DPS increase at the cost of some health and boon duration). The…
Scrapper gameplay guide
WvW Support Scrapper guideText from discontinued Vabbi websiteEdited by: Lyra (Nicksorr) Always stay right behind the commander and face towards the commander. This way the cone-shaped skills hits the players on tag. Spam #1 and #2 on med kit. Use the med kit when you see allies on low health, time it correctly and don’t…
Scourge Gameplay Guide
Your primary job as Scourge is to corrupt enemies, you want to remain as close as possible to the commander, and only venture off slightly in order to land corrupts. You have limited access to stun breaks, so you are somewhat reliant on team members to keep you healthy and safe – so try to…
Heal Staff Tempest
Role: strong heals, strong ranged CC Difficulty: easy Trait variants Arcane – self sustain at the cost of self vigor – extra utility at the cost of ranged CC (use this if you’re not playing with Arcane Wave) Skill variants Wash the pain away, flash freeze and rebound should be part of every support tempest…