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Tempest (dagger+focus) gameplay guide

This is an example of the rewrite process DRAFT STUFF

Introduction and role #

This guide is all about making you good at playing Tempest in WvW! After reading and understanding this guide, you will hopefully be able to support your party in the squad with massive cleanses and more!

This is a secondary support build, the first one being your party's Firebrand. Your job will primarily be defined by cleansing conditions and healing, but this build can do much more cool and unique stuff.
Tempest's role is similar to that of a Scrapper's, but whereas Scrappers convert conditions they cleanse into boons, provide smoke fields (for stealth) and more Superspeed, tempests have a higher burst healing potential, unique aura support, more CC and a 5-man stunbreak+superspeed. Ideally a squad should have both kinds of secondary supports (leaning towards more scrappers). If in doubt which of the two the squad needs more, bring scrapper though, as the q4 2020 balance changes nerfed tempest effectiveness noticeably.

Tempest's unique class mechanic is Overload: after attuning to an element and spending 6 seconds attuned to it, a tempest can activate this element again, starting a 4-second long cast, its effects depending on an attunement.
There is a lot of synergy between overloads and auras within this build.
Overloads also break stuns, but can be interrupted by enemies (if the tempest does not have Stability boon and is hit by CC) or by the tempest themselves (swapping attunements prematurely, dodging or just cancelling the cast). Overloading an attunement, however, puts it on a longer, 20 second long cooldown.

Trait overview #

Fire

Water

Tempest

Skill overview

Fire

Water

Air

Earth

Utility skills

Gameplay & rotation

Tempest is one of the few classes where an approximate rotation can be defined.
The idea is to use Fire between every other other attunement, kind of like with Fresh Air builds in PvE only that we don’t have a “Fresh Fire”. We start in an attunement that is not Fire (usually Earth), overload it, and then swap to Fire and detonate Fire Aura with , then we swap to another attunement, overload it and use its skills till Fire comes up, swap to Fire again, , and repeat.

Attunement-based and utility skills should be used in-between the overloads depending on the necessity.

An example of a rough rotation loop through the attunements is:

    -

The order of in which to swap to attunements other than is flexible and depends on which attunement's skills would be the most useful.

Quick reference of which attunements to swap to when:

Notes

Written by Jonny.